NAME

XtNameToWidget, XtWindowToWidget - translating strings to widgets or widgets to windows

SYNTAX

Widget XtNameToWidget(Widget _r_e_f_e_r_e_n_c_e, String _n_a_m_e_s); Widget XtWindowToWidget(Display *_d_i_s_p_l_a_y, Window _w_i_n_d_o_w);

ARGUMENTS

_d_i_s_p_l_a_y Specifies the display on which the window is defined.
_n_a_m_e_s Specifies the fully qualified name of the desired widget.
_r_e_f_e_r_e_n_c_e Specifies the widget from which the search is to start.
_w_i_n_d_o_w Specify the window for which you want the widget.

DESCRIPTION

The _X_t_N_a_m_e_T_o_W_i_d_g_e_t function looks for a widget whose name is the first component in the specified names and that is a pop-up child of reference (or a normal child if reference is a subclass of _c_o_m_p_o_s_i_t_e_W_i_d_g_e_t_C_l_a_s_s). It then uses that widget as the new reference and repeats the search after deleting the first component from the specified names. If it cannot find the specified widget, _X_t_N_a_m_e_T_o_W_i_d_g_e_t returns NULL.

Note that the names argument contains the name of a widget with respect to the specified reference widget and can contain more than one widget name (separated by periods) for widgets that are not direct children of the specified reference widget.

If more than one child of the reference widget matches the name, _X_t_N_a_m_e_T_o_W_i_d_g_e_t can return any of the children. The Intrinsics do not require that all children of a widget have unique names. If the specified names contain more than one component and if more than one child matches the first component, _X_t_N_a_m_e_T_o_W_i_d_g_e_t can return NULL if the single branch that it follows does not contain the named widget. That is, _X_t_N_a_m_e_T_o_W_i_d_g_e_t does not back up and follow other matching branches of the widget tree.

The _X_t_W_i_n_d_o_w_T_o_W_i_d_g_e_t function translates the specified window and display pointer into the appropriate widget instance.

SEE ALSO


_X _T_o_o_l_k_i_t _I_n_t_r_i_n_s_i_c_s _- _C _L_a_n_g_u_a_g_e _I_n_t_e_r_f_a_c_e
_X_l_i_b _- _C _L_a_n_g_u_a_g_e _X _I_n_t_e_r_f_a_c_e