NAME
huntd
- hunt daemon, back-end for hunt game
SYNOPSIS
huntd
[-s]
[-p port]
DESCRIPTION
huntd
controls the multi-player
hunt(6)
game.
When it starts up, it tries to notify all members of the
hunt-players
mailing list (see
sendmail(8))
by faking a
talk(1)
request from user
``Hunt Game''.
The
-s
option is for running
huntd
forever (server mode).
This is similar to running it under the control of
inetd(8)
(see below), but it consumes a process table entry when no one is playing.
The
-p
option changes the UDP port number used to rendezvous with the player
process and thus allows for private games of hunt.
This option turns off the notification of players on the
hunt-players
mailing list.
INETD
To run
huntd
from
inetd(8),
you'll need to
uncomment the following line in
/etc/inetd.conf
:
-
hunt dgram udp wait nobody /usr/games/huntd huntd
Do not use any of the command line options; if you want
inetd(8)
to start up
huntd
on a private port, change the port listed for
hunt
in
/etc/services
.
NETWORK RENDEZVOUS
When
hunt(6)
starts up, it broadcasts on the local area net
(using the broadcast address for each interface) to find a
hunt
game in progress.
If a
huntd
hears the request, it sends back the port number for the
hunt
process to connect to.
Otherwise, the
hunt
process starts up a
huntd
on the local machine and tries to rendezvous with it.
SEE ALSO
talk(1),
hunt(6),
sendmail(8)
AUTHORS
Conrad Huang, Ken Arnold, and Greg Couch;
University of California, San Francisco, Computer Graphics Lab