#include
void RAND_seed(const void *buf, int num);
void RAND_add(const void *buf, int num, double entropy);
int RAND_status(void);
int RAND_event(UINT iMsg, WPARAM wParam, LPARAM lParam); void RAND_screen(void);
_R_A_N_D___a_d_d_(_) may be called with sensitive data such as user entered passwords. The seed values cannot be recovered from the PRNG output.
OpenSSL makes sure that the PRNG state is unique for each thread. On systems that provide "/dev/urandom", the randomness device is used to seed the PRNG transparently. However, on all other systems, the application is responsible for seeding the PRNG by calling _R_A_N_D___a_d_d_(_), _R_A_N_D___e_g_d(3) or _R_A_N_D___l_o_a_d___f_i_l_e(3).
_R_A_N_D___s_e_e_d_(_) is equivalent to _R_A_N_D___a_d_d_(_) when nnuumm ==== eennttrrooppyy.
_R_A_N_D___e_v_e_n_t_(_) collects the entropy from Windows events such as mouse movements and other user interaction. It should be called with the iiMMssgg, wwPPaarraamm and llPPaarraamm arguments of _a_l_l messages sent to the window procedure. It will estimate the entropy contained in the event message (if any), and add it to the PRNG. The program can then process the messages as usual.
The _R_A_N_D___s_c_r_e_e_n_(_) function is available for the convenience of Windows programmers. It adds the current contents of the screen to the PRNG. For applications that can catch Windows events, seeding the PRNG by calling _R_A_N_D___e_v_e_n_t_(_) is a significantly better source of randomness. It should be noted that both methods cannot be used on servers that run without user interaction.
The other functions do not return values.